Class VirtualAssetBundleProvider
Simulates the loading behavior of an asset bundle. Internally it uses the AssetDatabase API. This provider will only work in the editor.
Inherited Members
Namespace: UnityEngine.ResourceManagement.ResourceProviders.Simulation
Assembly: Unity.ResourceManager.dll
Syntax
public class VirtualAssetBundleProvider : ResourceProviderBase, IResourceProvider, IInitializableObject, IUpdateReceiver
  Constructors
| Name | Description | 
|---|---|
| VirtualAssetBundleProvider(VirtualAssetBundleRuntimeData) | Construct a new VirtualAssetBundleProvider object; Contains information on virtual bundle layout | 
      
Methods
| Name | Description | 
|---|---|
| GetDefaultType(IResourceLocation) | Get the default type of object that this provider can provide.  | 
      
| Initialize(string, string) | Initilization data is passed when when constructed from serialized data  | 
      
| Provide(ProvideHandle) | Provide the object specified in the provideHandle.  | 
      
| Release(IResourceLocation, object) | Release the specified object that was created from the specified location.  |