Class VirtualAssetBundle
Contains data need to simulate an asset bundle.
Inherited Members
Namespace: UnityEngine.ResourceManagement.ResourceProviders.Simulation
Assembly: Unity.ResourceManager.dll
Syntax
[Serializable]
public class VirtualAssetBundle : ISerializationCallbackReceiver, IAssetBundleResource
  Constructors
| Name | Description | 
|---|---|
| VirtualAssetBundle() | Construct a new VirtualAssetBundle object.  | 
      
| VirtualAssetBundle(string, bool, uint, string) | Construct a new VirtualAssetBundle  | 
      
Properties
| Name | Description | 
|---|---|
| Assets | The assets contained in the bundle.  | 
      
| Name | The name of the bundle.  | 
      
| PercentComplete | The percent of data that has been loaded.  | 
      
Methods
| Name | Description | 
|---|---|
| GetAssetBundle() | Implementation of IAssetBundleResource API  | 
      
| OnAfterDeserialize() | Load serialized data into runtime structures.  | 
      
| OnBeforeSerialize() | Not used  | 
      
| SetSize(long, long) | Set the size of the bundle.  |