Method ProvideScene
ProvideScene(ResourceManager, IResourceLocation, LoadSceneMode, bool, int)
Load a scene at a specified resource location.
Declaration
AsyncOperationHandle<SceneInstance> ProvideScene(ResourceManager resourceManager, IResourceLocation location, LoadSceneMode loadMode, bool activateOnLoad, int priority)
Parameters
| Type | Name | Description | 
|---|---|---|
| ResourceManager | resourceManager | The resource manager to use for loading dependencies.  | 
    
| IResourceLocation | location | The location of the scene.  | 
    
| LoadSceneMode | loadMode | Load mode for the scene.  | 
    
| bool | activateOnLoad | If true, the scene is activated as soon as it finished loading. Otherwise it needs to be activated via the returned SceneInstance object.  | 
    
| int | priority | The loading priority for the load.  | 
    
Returns
| Type | Description | 
|---|---|
| AsyncOperationHandle<SceneInstance> | An operation handle for the loading of the scene. The scene is wrapped in a SceneInstance object to support delayed activation.  | 
    
ProvideScene(ResourceManager, IResourceLocation, LoadSceneParameters, bool, int)
Load a scene at a specified resource location.
Declaration
AsyncOperationHandle<SceneInstance> ProvideScene(ResourceManager resourceManager, IResourceLocation location, LoadSceneParameters loadSceneParameters, bool activateOnLoad, int priority)
Parameters
| Type | Name | Description | 
|---|---|---|
| ResourceManager | resourceManager | The resource manager to use for loading dependencies.  | 
    
| IResourceLocation | location | The location of the scene.  | 
    
| LoadSceneParameters | loadSceneParameters | Load parameters for the scene.  | 
    
| bool | activateOnLoad | If true, the scene is activated as soon as it finished loading. Otherwise it needs to be activated via the returned SceneInstance object.  | 
    
| int | priority | The loading priority for the load.  | 
    
Returns
| Type | Description | 
|---|---|
| AsyncOperationHandle<SceneInstance> | An operation handle for the loading of the scene. The scene is wrapped in a SceneInstance object to support delayed activation.  |