Class ResourceLocationMap
Simple implementation of an IResourceLocator
Implements
Inherited Members
Namespace: UnityEngine.AddressableAssets.ResourceLocators
Assembly: Unity.Addressables.dll
Syntax
public class ResourceLocationMap : IResourceLocator
  Constructors
| Name | Description | 
|---|---|
| ResourceLocationMap(string, IList<ResourceLocationData>) | Construct a new ResourceLocationMap object with a list of locations.  | 
      
| ResourceLocationMap(string, int) | Construct a new ResourceLocationMap object.  | 
      
Properties
| Name | Description | 
|---|---|
| Keys | The keys available in this locator.  | 
      
| Locations | Map of all locations for this locator.  | 
      
| LocatorId | Stores the resource locator id.  | 
      
Methods
| Name | Description | 
|---|---|
| Add(object, IList<IResourceLocation>) | Add a list of locations.  | 
      
| Add(object, IResourceLocation) | Add a new location.  | 
      
| Locate(object, Type, out IList<IResourceLocation>) | Locate all of the locations that match the given key.  |