Class LinkXmlGenerator
This can be used to create a LinkXml for your build. This will ensure that the desired runtime types are packed into the build.
Inherited Members
      LinkXmlGenerator.serializedClassesPerAssembly
    
    
      LinkXmlGenerator.CreateDefault()
    
    
      LinkXmlGenerator.GetEditorTypeConversions()
    
    
    
    
    
    
    
    
    
    
    
  Namespace: UnityEditor.AddressableAssets.Build
Assembly: Unity.Addressables.Editor.dll
Syntax
[Obsolete("UnityEditor.AddressableAssets.Build.LinkXmlGenerator is obsolete. Use UnityEditor.Build.Pipeline.Utilities.LinkXmlGenerator instead.")]
public class LinkXmlGenerator : LinkXmlGenerator
  Methods
| Name | Description | 
|---|---|
| AddTypes(IEnumerable<Type>) | Add types to the LinkXML  | 
      
| AddTypes(params Type[]) | Add types to the LinkXML  | 
      
| Save(string) | Save LinkXML  | 
      
| SetTypeConversion(Type, Type) | Set Editor -> Runtime type mapping for player build  |