Class BuildLayout.DataFromOtherAsset
Data store for implicit Asset references
Inherited Members
Namespace: UnityEditor.AddressableAssets.Build.Layout
Assembly: Unity.Addressables.Editor.dll
Syntax
[Serializable]
public class BuildLayout.DataFromOtherAsset
  Fields
| Name | Description | 
|---|---|
| AssetGuid | The Guid of the Asset  | 
      
| AssetPath | The Asset path on disk  | 
      
| File | The file that the Asset was added to  | 
      
| MainAssetType | AssetType of the main Object for the Asset  | 
      
| ObjectCount | The number of Objects in the data  | 
      
| Objects | Objects that consist of the overall asset  | 
      
| ReferencingAssets | A list of Assets that reference this data  | 
      
| SerializedSize | The size of the data on disk  | 
      
| StreamedSize | The size of the streamed data  | 
      
Properties
| Name | Description | 
|---|---|
| IsScene | True if is a scene asset, else false  |