Struct ContentUpdateScript.ContentUpdateContext
Contains build information used for updating assets.
Inherited Members
Namespace: UnityEditor.AddressableAssets.Build
Assembly: Unity.Addressables.Editor.dll
Syntax
public struct ContentUpdateScript.ContentUpdateContext
  Fields
| Name | Description | 
|---|---|
| BundleToInternalBundleIdMap | The mapping of a bundle's name to its internal bundle id.  | 
      
| ContentState | Stores the cached build data.  | 
      
| GuidToPreviousAssetStateMap | The mapping of an asset's guid to its cached asset state.  | 
      
| IdToCatalogDataEntryMap | The mapping of an asset's or bundle's internal id to its catalog entry.  | 
      
| PreviousAssetStateCarryOver | The list of asset state information gathered from the previous build.  | 
      
| Registry | Stores the paths of the files created during a build.  | 
      
| WriteData | Stores the asset bundle write information.  |