Method LoadScene
LoadScene(object, LoadSceneMode, bool, int)
Load scene.
Declaration
[Obsolete]
public static AsyncOperationHandle<SceneInstance> LoadScene(object key, LoadSceneMode loadMode = LoadSceneMode.Single, bool activateOnLoad = true, int priority = 100)
Parameters
| Type | Name | Description | 
|---|---|---|
| object | key | The key of the location of the scene to load.  | 
    
| LoadSceneMode | loadMode | Scene load mode.  | 
    
| bool | activateOnLoad | If false, the scene will load but not activate (for background loading). The SceneInstance returned has an Activate() method that can be called to do this at a later point.  | 
    
| int | priority | Async operation priority for scene loading.  | 
    
Returns
| Type | Description | 
|---|---|
| AsyncOperationHandle<SceneInstance> | The operation handle for the request.  | 
    
See Also
LoadScene(IResourceLocation, LoadSceneMode, bool, int)
Load scene.
Declaration
[Obsolete]
public static AsyncOperationHandle<SceneInstance> LoadScene(IResourceLocation location, LoadSceneMode loadMode = LoadSceneMode.Single, bool activateOnLoad = true, int priority = 100)
Parameters
| Type | Name | Description | 
|---|---|---|
| IResourceLocation | location | The location of the scene to load.  | 
    
| LoadSceneMode | loadMode | Scene load mode.  | 
    
| bool | activateOnLoad | If false, the scene will load but not activate (for background loading). The SceneInstance returned has an Activate() method that can be called to do this at a later point.  | 
    
| int | priority | Async operation priority for scene loading.  | 
    
Returns
| Type | Description | 
|---|---|
| AsyncOperationHandle<SceneInstance> | The operation handle for the request.  |