Class BuildLayout.AddressablesEditorData
Values set for the AddressablesAssetSettings at the time of building
Inherited Members
Namespace: UnityEditor.AddressableAssets.Build.Layout
Assembly: Unity.Addressables.Editor.dll
Syntax
[Serializable]
public class BuildLayout.AddressablesEditorData
Fields
| Name | Description |
|---|---|
| ActiveProfile | Active Addressables profile set at time of Building |
| BuildRemoteCatalog | Addressables setting value set for building the remote catalog |
| BundleLocalCatalog | Addressables setting value set for bundling the local catalog |
| CatalogRequestsTimeout | Addressables setting value set for time out when downloading catalogs |
| ContiguousBundles | Addressables setting value set for if the build used contiguous bundle objects |
| DisableCatalogUpdateOnStartup | Addressables setting value set for is to update the remote catalog on startup |
| DisableSubAssetRepresentations | Addressables setting value set for disabling sub asset representation in the Bundle |
| MaxConcurrentWebRequests | Runtime setting value set for the maximum number of concurrent web requests |
| MonoScriptBundleNaming | Internal naming prefix of the monoScript bundle, No MonoScript bundle is built if set to disabled |
| NonRecursiveBuilding | Addressables setting value set for if the build used non recursive dependency calculation |
| OptimizeCatalogSize | Addressables setting value set for optimising the catalog size |
| RemoteCatalogLoadPath | Load path for the remote catalog if enabled |
| SettingsHash | Hash value of the settings at the time of building |
| ShaderBundleNaming | Internal naming prefix of the built in shaders bundle |
| StripUnityVersionFromBundleBuild | Addressables setting value set for is the unity version was stripped from the built bundles |
| UniqueBundleIds | Addressables setting value set for if the build created unique bundle ids |