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    Struct CheckBundleDupeDependencies.ExtraCheckBundleDupeData

    Results for duplicate results inverted check

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEditor.AddressableAssets.Build.AnalyzeRules
    Assembly: Unity.Addressables.Editor.dll
    Syntax
    protected struct CheckBundleDupeDependencies.ExtraCheckBundleDupeData

    Fields

    Name Description
    ResultsInverted

    If true, the Analyze tree will organize results based on affected assets first. Otherwise, we'll lead with Asset Bundle info first

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