Make an asset Addressable
You can make an asset Addressable in the following ways:
- Enable the Addressable property in the asset's Inspector window.
- Assign the asset to an AssetReference field in the Inspector window.
- Drag the asset into a group on the Addressables Groups window.
- In the Project window, move the asset into a folder that's marked as Addressable.
Once you make an asset Addressable, the Addressables system adds it to a default group, unless you place it in a specific group. Addressables packs assets in a group into AssetBundles according to your group settings when you make a content build. You can load these assets using the Addressables API.
Note
If you make an asset in the Resources folder Addressable, Unity displays a prompt asking whether you want Unity to move the asset out of the Resources folder. You can move the asset to a different folder in your Project, but you can't store Addressable assets in the Resources folder.