Use Addressables at runtime
Once you have Addressable assets organized into groups and built into AssetBundles, you must load, instantiate, and release them at runtime.
Addressables uses a reference counting system to make sure that assets are only kept in memory while they're needed.
Topic | Description |
---|---|
Addressables initialization | Understand how and when Addressables are initialized. |
Memory management overview | Understand how Unity manages Addressables memory. |
Manage catalogs at runtime | How to manage the catalogs in your project at runtime. |
Get addresses at runtime | How to get and use addresses at runtime. |
Modification events | Understand modification events, which signal when data is manipulated. |