Namespace UnityEngine.ResourceManagement.Util
Classes
ComponentSingleton<T>
Creates a singleton.
DefaultAllocationStrategy
Default allocator that relies in garbace collection
LRUCacheAllocationStrategy
Allocation strategy that uses internal pools of objects to avoid allocations that can trigger GC calls.
LinkedListNodeCache<T>
Cache for nodes of LinkedLists. This can be used to eliminate GC allocations.
ResourceManagerConfig
Resource Manager Config utility class.
SerializedTypeRestrictionAttribute
Attribute for restricting which types can be assigned to a SerializedType
UnityWebRequestResult
Container class for the result of a unity web request.
UnityWebRequestUtilities
Utility class for extracting information from UnityWebRequests.
Structs
ObjectInitializationData
Contains data used to construct and initialize objects at runtime.
SerializedType
Wrapper for serializing types for runtime.
Interfaces
IAllocationStrategy
Allocation strategy for managing heap allocations
IInitializableObject
Interface for objects that support post construction initialization via an id and byte array.
IObjectInitializationDataProvider
Interface for objects that can create object initialization data.