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    Class ProjectConfigData

    The project configuration settings for addressables.

    Inheritance
    object
    ProjectConfigData
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.AddressableAssets.Settings
    Assembly: Unity.Addressables.Editor.dll
    Syntax
    public class ProjectConfigData

    Properties

    Name Description
    ActivePlayModeIndex

    The active play mode data builder index.

    BuildLayoutReportFileFormat

    File format of the bundle build layout report.

    BuildReportFilePaths

    Returns the file paths of build reports used by the Build Reports window.

    GenerateBuildLayout

    Whether to generate the bundle build layout report.

    HierarchicalSearch

    Whether to allow searching for assets parsed hierarchally in the Addressables Groups window.

    LocalLoadSpeed

    The local bundle loading speed used in the Simulate Groups (advanced) playmode.

    PostProfilerEvents

    Whether to post profiler events in the ResourceManager profiler window.

    RemoteLoadSpeed

    The remote bundle loading speed used in the Simulate Groups (advanced) playmode.

    ShowGroupsAsHierarchy

    Whether to display groups names parsed hierarchally in the Addressables Groups window.

    ShowSubObjectsInGroupView

    Whether to display sub objects in the Addressables Groups window.

    Methods

    Name Description
    AddBuildReportFilePath(string)

    Adds the filepath of a build report to be used by the Build Reports window

    ClearBuildReportFilePaths()

    Removes all build reports from the Build Reports window

    RemoveBuildReportFilePath(string)

    Removes the build report located at reportFilePath from the list of build reports shown in the Build Reports window

    RemoveBuildReportFilePathAtIndex(int)

    Removes the build report at index from the list of build reports shown in the Build Reports window

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