Class BuildLayout.File
Data store for the main File created for the AssetBundle
Inherited Members
Namespace: UnityEditor .AddressableAssets .Build.Layout
Assembly: Unity.Addressables.Editor.dll
Syntax
[Serializable]
public class BuildLayout.File
Fields
Name | Description |
---|---|
Assets | A list of the explicit asset defined in the AssetBundle |
Bundle | The AssetBundle data that relates to a built file. |
Bundle |
Data about the AssetBundleObject |
Mono |
The number of Mono scripts referenced by the File |
Mono |
The size of the Mono scripts referenced by the File |
Name | The name of the File. |
Other |
A list of implicit assets built into the AssetBundle, typically through references by Assets that are explicitly defined. |
Preload |
The size of the data that needs to be preloaded for this File. |
Sub |
List of the resource files created by the build pipeline that a File references |
Write |
The final filename of the AssetBundle file |
Properties
Name | Description |
---|---|
Uncompressed |
The file size of the AssetBundle on disk when uncompressed, in bytes |