Class AddressableAssetsBundleBuildParameters
Custom bundle parameter container that provides custom compression settings per bundle.
Implements
IBundleBuildParameters
IBuildParameters
IContextObject
Inherited Members
BundleBuildParameters.AppendHash
BundleBuildParameters.ContiguousBundles
BundleBuildParameters.DisableVisibleSubAssetRepresentations
BuildParameters.Target
BuildParameters.Group
BuildParameters.ContentBuildFlags
BuildParameters.ScriptInfo
BuildParameters.ScriptOptions
BuildParameters.BundleCompression
BuildParameters.OutputFolder
BuildParameters.TempOutputFolder
BuildParameters.ScriptOutputFolder
BuildParameters.UseCache
BuildParameters.CacheServerHost
BuildParameters.CacheServerPort
BuildParameters.WriteLinkXML
BuildParameters.NonRecursiveDependencies
BuildParameters.GetContentBuildSettings()
BuildParameters.GetScriptCompilationSettings()
Namespace: UnityEditor.AddressableAssets.Build.DataBuilders
Assembly: Unity.Addressables.Editor.dll
Syntax
public class AddressableAssetsBundleBuildParameters : BundleBuildParameters, IBundleBuildParameters, IBuildParameters, IContextObject
Constructors
Name | Description |
---|---|
AddressableAssetsBundleBuildParameters(AddressableAssetSettings, Dictionary<string, string>, BuildTarget, BuildTargetGroup, string) | Create a AddressableAssetsBundleBuildParameters with data needed to determine the correct compression per bundle. |
Methods
Name | Description |
---|---|
GetCompressionForIdentifier(string) | Get the compressions settings for the specified asset bundle. |