Class AddressableAssetsBuildContext
Simple context object for passing data through SBP, between different sections of Addressables code.
Inherited Members
Namespace: UnityEditor.AddressableAssets.Build.DataBuilders
Assembly: Unity.Addressables.Editor.dll
Syntax
public class AddressableAssetsBuildContext : IAddressableAssetsBuildContext, IContextObject
Fields
Name | Description |
---|---|
GuidToCatalogLocation | A mapping of Asset GUID's to resulting ContentCatalogDataEntry entries. |
assetEntries | The list of all AddressableAssetEntry objects. |
assetGroupToBundles | Mapping of asset group to bundles. |
buildStartTime | The time the build started |
bundleToAssetGroup | Mapping of bundles to asset groups. |
bundleToExpandedBundleDependencies | A mapping of AssetBundle to the full dependency tree, flattened into a single list. |
bundleToImmediateBundleDependencies | Mapping of AssetBundle to the direct dependencies. |
locations | The list of catalog locations. |
providerTypes | Set of provider types needed in this build. |
runtimeData | The current runtime data being built. |
settings | The settings object to use. |
Properties
Name | Description |
---|---|
Settings | The settings object to use. |