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    Method Run

    Run()

    Runs the build task with the injected context.

    Declaration
    public ReturnCode Run()
    Returns
    Type Description
    ReturnCode

    The success or failure ReturnCode

    Implements
    UnityEditor.Build.Pipeline.Interfaces.IBuildTask.Run()

    Run(IAddressableAssetsBuildContext, IBundleWriteData)

    Runs the build task with a give context and write data.

    Declaration
    [Obsolete("This method uses nonoptimized code. Use nonstatic version Run() instead.")]
    public static ReturnCode Run(IAddressableAssetsBuildContext aaBuildContext, IBundleWriteData writeData)
    Parameters
    Type Name Description
    IAddressableAssetsBuildContext aaBuildContext

    The addressables build context.

    IBundleWriteData writeData

    The write data used to generate the location lists.

    Returns
    Type Description
    ReturnCode

    The success or failure ReturnCode

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