Addressables package
The Addressables package builds on Unity's AssetBundles system and provides a user interface to manage your AssetBundles. When you make an asset Addressable, you can use that asset's address to load it from anywhere. The Addressable system locates and returns the asset whether it's available in the local application or stored on a remote content delivery network.
You can use this package to distribute content remotely, manage content loading at runtime, control where your application's assets are hosted, and manage dependencies between assets.
Topic | Description |
---|---|
Get started | Install the Addressables package, learn key concepts and find samples. |
Manage Addressables | Organize your assets into Groups and use Profiles to manage your Groups. |
Build content | Process your Addressables Groups into a content catalog and create the AssetBundles that contain the assets. |
Distribute remote content | Use remote hosting or Cloud Content Delivery (CCD) to load new assets or distribute new content. |
Use Addressables at runtime | Manage catalogs, memory, modification events, and use asset addresses while your application runs. |
Load Addressable assets | How to load and unload Addressables assets, load across multiple Unity projects, load asynchronously, and manage pre-load dependencies. |
Diagnostic tools | Use built in tools to asses the setup and performance of your Addressable assets. |
Additional resources
- Unity's Addressables: Planning and best practices blog post.
- AssetBundles documentation.
- Why use Addressables? - Unity Learn course.