Groups introduction
A group is the main organizational unit of the Addressables system. Create and manage your groups and the assets they contain with the Addressables Groups window.
To control how Unity handles assets during a content build, organize Addressables into groups and assign different settings to each group as required. Refer to Organizing Addressable Assets for information about how to organize your assets.
When you begin a content build, the build scripts create AssetBundles that contain the assets in a group. The build determines the number of bundles to create and where to create them from both the settings of the group and your overall Addressables system settings. Refer to Builds for more information.
Note
Addressable Groups only exist in the Unity Editor. The Addressables runtime code doesn't use a group concept. However, you can assign a label to the assets in a group if you want to find and load all the assets that were part of that group. Refer to Loading Addressable assets for more information about selecting the assets to load using labels.