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    Class VirtualBundledAssetProvider

    Provides assets from virtual asset bundles. Actual loads are done through the AssetDatabase API.

    Inheritance
    object
    ResourceProviderBase
    VirtualBundledAssetProvider
    Implements
    IResourceProvider
    IInitializableObject
    Inherited Members
    ResourceProviderBase.m_ProviderId
    ResourceProviderBase.m_BehaviourFlags
    ResourceProviderBase.ProviderId
    ResourceProviderBase.Initialize(string, string)
    ResourceProviderBase.CanProvide(Type, IResourceLocation)
    ResourceProviderBase.ToString()
    ResourceProviderBase.Release(IResourceLocation, object)
    ResourceProviderBase.GetDefaultType(IResourceLocation)
    ResourceProviderBase.InitializeAsync(ResourceManager, string, string)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.ResourceManagement.ResourceProviders.Simulation
    Assembly: Unity.ResourceManager.dll
    Syntax
    public class VirtualBundledAssetProvider : ResourceProviderBase, IResourceProvider, IInitializableObject

    Constructors

    Name Description
    VirtualBundledAssetProvider()

    Default copnstructor.

    Methods

    Name Description
    Provide(ProvideHandle)

    Provide the object specified in the provideHandle.

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