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    Class VirtualAssetBundleRuntimeData

    Serialized data containing the asset bundle layout.

    Inheritance
    object
    VirtualAssetBundleRuntimeData
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.ResourceManagement.ResourceProviders.Simulation
    Assembly: Unity.ResourceManager.dll
    Syntax
    [Serializable]
    public class VirtualAssetBundleRuntimeData

    Constructors

    Name Description
    VirtualAssetBundleRuntimeData()

    Construct a new VirtualAssetBundleRuntimeData object.

    VirtualAssetBundleRuntimeData(long, long)

    Construct a new VirtualAssetBundleRuntimeData object.

    Properties

    Name Description
    AssetBundles

    The list of asset bundles to simulate.

    LocalLoadSpeed

    Bandwidth value (in bytes per second) to simulate loading from a local location.

    RemoteLoadSpeed

    Bandwidth value (in bytes per second) to simulate loading from a remote location.

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