docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method ProvideScene

    ProvideScene(ResourceManager, IResourceLocation, LoadSceneMode, bool, int)

    Load a scene at a specified resource location.

    Declaration
    public AsyncOperationHandle<SceneInstance> ProvideScene(ResourceManager resourceManager, IResourceLocation location, LoadSceneMode loadSceneMode, bool activateOnLoad, int priority)
    Parameters
    Type Name Description
    ResourceManager resourceManager

    The resource manager to use for loading dependencies.

    IResourceLocation location

    The location of the scene.

    LoadSceneMode loadSceneMode
    bool activateOnLoad

    If true, the scene is activated as soon as it finished loading. Otherwise it needs to be activated via the returned SceneInstance object.

    int priority

    The loading priority for the load.

    Returns
    Type Description
    AsyncOperationHandle<SceneInstance>

    An operation handle for the loading of the scene. The scene is wrapped in a SceneInstance object to support delayed activation.

    Implements
    ISceneProvider.ProvideScene(ResourceManager, IResourceLocation, LoadSceneMode, bool, int)

    ProvideScene(ResourceManager, IResourceLocation, LoadSceneParameters, bool, int)

    Load a scene at a specified resource location.

    Declaration
    public AsyncOperationHandle<SceneInstance> ProvideScene(ResourceManager resourceManager, IResourceLocation location, LoadSceneParameters loadSceneParameters, bool activateOnLoad, int priority)
    Parameters
    Type Name Description
    ResourceManager resourceManager

    The resource manager to use for loading dependencies.

    IResourceLocation location

    The location of the scene.

    LoadSceneParameters loadSceneParameters

    Load parameters for the scene.

    bool activateOnLoad

    If true, the scene is activated as soon as it finished loading. Otherwise it needs to be activated via the returned SceneInstance object.

    int priority

    The loading priority for the load.

    Returns
    Type Description
    AsyncOperationHandle<SceneInstance>

    An operation handle for the loading of the scene. The scene is wrapped in a SceneInstance object to support delayed activation.

    Implements
    ISceneProvider.ProvideScene(ResourceManager, IResourceLocation, LoadSceneParameters, bool, int)
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)