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    Class AssetDatabaseProvider

    Provides assets loaded via the AssetDatabase API. This provider is only available in the editor and is used for fast iteration or to simulate asset bundles when in play mode.

    Inheritance
    object
    ResourceProviderBase
    AssetDatabaseProvider
    Implements
    IResourceProvider
    IInitializableObject
    Inherited Members
    ResourceProviderBase.m_ProviderId
    ResourceProviderBase.m_BehaviourFlags
    ResourceProviderBase.ProviderId
    ResourceProviderBase.Initialize(string, string)
    ResourceProviderBase.ToString()
    ResourceProviderBase.Release(IResourceLocation, object)
    ResourceProviderBase.GetDefaultType(IResourceLocation)
    ResourceProviderBase.InitializeAsync(ResourceManager, string, string)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.ResourceManagement.ResourceProviders
    Assembly: Unity.ResourceManager.dll
    Syntax
    public class AssetDatabaseProvider : ResourceProviderBase, IResourceProvider, IInitializableObject

    Constructors

    Name Description
    AssetDatabaseProvider()

    Default constructor.

    AssetDatabaseProvider(float)

    Constructor that allows for a sepcified delay for all requests.

    Methods

    Name Description
    CanProvide(Type, IResourceLocation)

    Determine if this provider can provide the specified object type from the specified location.

    Provide(ProvideHandle)

    Provide the object specified in the provideHandle.

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