docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method ComputeSize

    ComputeSize(IResourceLocation, ResourceManager)

    Computes the amount of data needed to be downloaded for this bundle.

    Declaration
    public virtual long ComputeSize(IResourceLocation location, ResourceManager resourceManager)
    Parameters
    Type Name Description
    IResourceLocation location

    The location of the bundle.

    ResourceManager resourceManager

    The object that contains all the resource locations.

    Returns
    Type Description
    long

    The size in bytes of the bundle that is needed to be downloaded. If the local cache contains the bundle or it is a local bundle, 0 will be returned.

    Implements
    ILocationSizeData.ComputeSize(IResourceLocation, ResourceManager)
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)