docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method LoadScene

    LoadScene()

    Loads the reference as a scene. This cannot be used a second time until the first load is released. If you wish to call load multiple times on an AssetReference, use Addressables.LoadSceneAsync() and pass your AssetReference in as the key. See the Loading Addressable Assets documentation for more details.

    Declaration
    [Obsolete]
    public AsyncOperationHandle<SceneInstance> LoadScene()
    Returns
    Type Description
    AsyncOperationHandle<SceneInstance>

    The operation handle for the scene load.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)