Method GetAssetLoadPath
GetAssetLoadPath(bool)
The asset load path. This is used to determine the internal id of resource locations.
Declaration
public string GetAssetLoadPath(bool isBundled)
Parameters
Type | Name | Description |
---|---|---|
bool | isBundled | True if the asset will be contained in an asset bundle. |
Returns
Type | Description |
---|---|
string | Return the runtime path that should be used to load this entry. |
GetAssetLoadPath(bool, HashSet<string>)
The asset load path. This is used to determine the internal id of resource locations.
Declaration
public string GetAssetLoadPath(bool isBundled, HashSet<string> otherLoadPaths)
Parameters
Type | Name | Description |
---|---|---|
bool | isBundled | True if the asset will be contained in an asset bundle. |
HashSet<string> | otherLoadPaths | The internal ids of the asset, typically shortened versions of the asset's GUID. |
Returns
Type | Description |
---|---|
string | Return the runtime path that should be used to load this entry. |