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    Class LinkXmlGenerator

    This can be used to create a LinkXml for your build. This will ensure that the desired runtime types are packed into the build.

    Inheritance
    object
    LinkXmlGenerator
    LinkXmlGenerator
    Inherited Members
    LinkXmlGenerator.serializedClassesPerAssembly
    LinkXmlGenerator.CreateDefault()
    LinkXmlGenerator.GetEditorTypeConversions()
    LinkXmlGenerator.AddAssemblies(params Assembly[])
    LinkXmlGenerator.AddAssemblies(IEnumerable<Assembly>)
    LinkXmlGenerator.AddSerializedClass(IEnumerable<string>)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.AddressableAssets.Build
    Assembly: Unity.Addressables.Editor.dll
    Syntax
    [Obsolete("UnityEditor.AddressableAssets.Build.LinkXmlGenerator is obsolete. Use UnityEditor.Build.Pipeline.Utilities.LinkXmlGenerator instead.")]
    public class LinkXmlGenerator : LinkXmlGenerator

    Methods

    Name Description
    AddTypes(IEnumerable<Type>)
    AddTypes(params Type[])
    Save(string)
    SetTypeConversion(Type, Type)
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