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    Class BuildLayout.ObjectData

    A representation of an object in an asset file.

    Inheritance
    object
    BuildLayout.ObjectData
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.AddressableAssets.Build.Layout
    Assembly: Unity.Addressables.Editor.dll
    Syntax
    [Serializable]
    public class BuildLayout.ObjectData

    Fields

    Name Description
    AssetType

    Type of Object

    LocalIdentifierInFile

    FileId of Object in Asset File

    SerializedSize

    The size of the file on disk.

    StreamedSize

    The size of the streamed Asset.

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