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    Class BuildLayout.File

    Data store for the main File created for the AssetBundle

    Inheritance
    object
    BuildLayout.File
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.AddressableAssets.Build.Layout
    Assembly: Unity.Addressables.Editor.dll
    Syntax
    [Serializable]
    public class BuildLayout.File

    Fields

    Name Description
    Assets

    A list of the explicit asset defined in the AssetBundle

    Bundle

    The AssetBundle data that relates to a built file.

    BundleObjectInfo

    Data about the AssetBundleObject

    MonoScriptCount

    The number of Mono scripts referenced by the File

    MonoScriptSize

    The size of the Mono scripts referenced by the File

    Name

    The name of the File.

    OtherAssets

    A list of implicit assets built into the AssetBundle, typically through references by Assets that are explicitly defined.

    PreloadInfoSize

    The size of the data that needs to be preloaded for this File.

    SubFiles

    List of the resource files created by the build pipeline that a File references

    WriteResultFilename

    The final filename of the AssetBundle file

    Properties

    Name Description
    UncompressedSize

    The file size of the AssetBundle on disk when uncompressed, in bytes

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