Class BuildLayout.ExplicitAsset
Data store for Assets explicitly defined in an AssetBundle
Inherited Members
Namespace: UnityEditor.AddressableAssets.Build.Layout
Assembly: Unity.Addressables.Editor.dll
Syntax
[Serializable]
public class BuildLayout.ExplicitAsset
Fields
Name | Description |
---|---|
AddressableName | The Addressable address defined in the Addressable Group window for an Asset. |
AssetHash | Hash of the asset content |
AssetPath | The Asset path on disk |
Bundle | The AssetBundle that contains the asset |
ExternallyReferencedAssets | List of explicit Assets referenced by this asset that are in a different AssetBundle |
File | The file that the Asset was added to |
GroupGuid | Guid of the Addressable group this Asset entry was built using. |
Guid | The Asset Guid. |
InternalId | Name used to identify the asset within the asset bundle containing it |
InternalReferencedExplicitAssets | List of explicit Assets referenced by this asset that are in the same AssetBundle |
InternalReferencedOtherAssets | List of data from other Assets referenced by an Asset in the File |
Labels | Addressable labels for this asset entry. |
MainAssetType | AssetType of the main Object for the Asset |
Objects | Objects that consist of the overall asset |
SerializedSize | The size of the file on disk. |
StreamedSize | The size of the streamed Asset. |
Properties
Name | Description |
---|---|
IsScene | True if is a scene asset, else false |