Class BuildLayout.DataFromOtherAsset
Data store for implicit Asset references
Inherited Members
Namespace: UnityEditor.AddressableAssets.Build.Layout
Assembly: Unity.Addressables.Editor.dll
Syntax
[Serializable]
public class BuildLayout.DataFromOtherAsset
Fields
Name | Description |
---|---|
AssetGuid | The Guid of the Asset |
AssetPath | The Asset path on disk |
File | The file that the Asset was added to |
MainAssetType | AssetType of the main Object for the Asset |
ObjectCount | The number of Objects in the data |
Objects | Objects that consist of the overall asset |
ReferencingAssets | A list of Assets that reference this data |
SerializedSize | The size of the data on disk |
StreamedSize | The size of the streamed data |
Properties
Name | Description |
---|---|
IsScene | True if is a scene asset, else false |