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    Class BuildLayout.DataFromOtherAsset

    Data store for implicit Asset references

    Inheritance
    object
    BuildLayout.DataFromOtherAsset
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.AddressableAssets.Build.Layout
    Assembly: Unity.Addressables.Editor.dll
    Syntax
    [Serializable]
    public class BuildLayout.DataFromOtherAsset

    Fields

    Name Description
    AssetGuid

    The Guid of the Asset

    AssetPath

    The Asset path on disk

    File

    The file that the Asset was added to

    MainAssetType

    AssetType of the main Object for the Asset

    ObjectCount

    The number of Objects in the data

    Objects

    Objects that consist of the overall asset

    ReferencingAssets

    A list of Assets that reference this data

    SerializedSize

    The size of the data on disk

    StreamedSize

    The size of the streamed data

    Properties

    Name Description
    IsScene

    True if is a scene asset, else false

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