Class BuildLayout.Bundle
Data store for AssetBundle information.
Inherited Members
Namespace: UnityEditor.AddressableAssets.Build.Layout
Assembly: Unity.Addressables.Editor.dll
Syntax
[Serializable]
public class BuildLayout.Bundle
Fields
Name | Description |
---|---|
AssetCount | The number of Assets contained within the bundle |
BuildStatus | Status of the bundle after an update build |
BundleDependencies | A list of bundles that this bundle depends upon. |
CRC | Cyclic redundancy check of the content contained inside of the asset bundle. This value will not change between identical asset bundles with different compression options. |
Compression | The Compression method used for the AssetBundle. |
Dependencies | A list of the direct dependencies of the AssetBundle |
DependencyFileSize | The file size |
DependentBundles | A list of the bundles that directly depend on this AssetBundle |
ExpandedDependencies | The second order dependencies and greater of a bundle |
ExpandedDependencyFileSize | The file size of all of the Expanded Dependencies of this AssetBundle, in bytes Expanded dependencies are the dependencies of this AssetBundle's dependencies |
FileSize | The file size of the AssetBundle on disk, in bytes |
Files | List of the Files referenced by the AssetBundle |
Group | A reference to the Group data that this AssetBundle was generated from |
Hash | The hash version of the contents contained inside of the asset bundle. This value will not change between identical asset bundles with different compression options. |
InternalName | Name used to identify the asset bundle |
LoadPath | Path Provider uses to load the Asset Bundle |
Name | The name of the AssetBundle |
Provider | Provider used to load the Asset Bundle |
ResultType | Result provided by the Provider loading the Asset Bundle |
Properties
Name | Description |
---|---|
UncompressedFileSize | The file size of the AssetBundle on disk when uncompressed, in bytes |