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    Class BuildLayout.AddressablesRuntimeData

    Values set for runtime initialisation of Addressables

    Inheritance
    object
    BuildLayout.AddressablesRuntimeData
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.AddressableAssets.Build.Layout
    Assembly: Unity.Addressables.Editor.dll
    Syntax
    [Serializable]
    public class BuildLayout.AddressablesRuntimeData

    Fields

    Name Description
    CatalogHash

    Hash of the build catalog

    CatalogLoadPaths

    Runtime setting value set for catalogs to load (First catalog found in the list is used)

    LogResourceManagerExceptions

    Runtime setting value set for if resource manager exceptions are logged or not

    ProfilerEvents

    Runtime setting value set for if the runtime will submit profiler events

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