Class CheckBundleDupeDependencies
Rule class to check for duplicate bundle dependencies
Inherited Members
Namespace: UnityEditor.AddressableAssets.Build.AnalyzeRules
Assembly: Unity.Addressables.Editor.dll
Syntax
public class CheckBundleDupeDependencies : BundleRuleBase
  Properties
| Name | Description | 
|---|---|
| CanFix | True if this rule can fix itself. If child class sets this to true, class must override FixIssues  | 
      
| CheckDupeResults | Results calculated by the duplicate bundle dependencies check.  | 
      
| ruleName | Display name for rule  | 
      
Methods
| Name | Description | 
|---|---|
| CalculateDuplicates(Dictionary<GUID, List<string>>, AddressableAssetsBuildContext) | Calculate duplicate dependencies  | 
      
| CheckForDuplicateDependencies(AddressableAssetSettings) | Check for duplicates among the dependencies and build implicit duplicates  | 
      
| ClearAnalysis() | Clear all previously gathered bundle data and analysis  | 
      
| FixIssues(AddressableAssetSettings) | Fix duplicates by moving to a new group  | 
      
| RefreshAnalysis(AddressableAssetSettings) | Clear current analysis and rerun check for duplicates  |