docs.unity3d.com
    Show / Hide Table of Contents

    Class DefaultAllocationStrategy

    Default allocator that relies in garbace collection

    Inheritance
    Object
    DefaultAllocationStrategy
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.ResourceManagement.Util
    Syntax
    public class DefaultAllocationStrategy : IAllocationStrategy

    Methods

    Name Description
    New(Type, Int32)

    Create a new object of type t.

    Release(Int32, Object)

    Release an object.

    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023