docs.unity3d.com
    Show / Hide Table of Contents

    Method Start

    Start(ProvideHandle)

    Stores AssetBundle loading information, starts loading the bundle.

    Declaration
    public void Start(ProvideHandle provideHandle)
    Parameters
    Type Name Description
    ProvideHandle provideHandle

    The container for information regarding loading the AssetBundle.

    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023