docs.unity3d.com
    Show / Hide Table of Contents

    Struct ResourceManager.DiagnosticEventContext

    Container for information associated with a Diagnostics event.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: UnityEngine.ResourceManagement
    Syntax
    public struct DiagnosticEventContext

    Constructors

    Name Description
    DiagnosticEventContext(AsyncOperationHandle, ResourceManager.DiagnosticEventType, Int32, String, Object)

    Construct a new DiagnosticEventContext.

    Properties

    Name Description
    Context

    Addition data included with this event.

    Error

    Any error that occured.

    EventValue

    The value for this event.

    Location

    The IResourceLocation being provided by the operation triggering this event. This value is null if the event is not while providing a resource.

    OperationHandle

    Operation handle for the event.

    Type

    The type of diagnostic event.

    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023