docs.unity3d.com
    Show / Hide Table of Contents

    Class ResourceLocationMap

    Simple implementation of an IResourceLocator

    Inheritance
    Object
    ResourceLocationMap
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.AddressableAssets.ResourceLocators
    Syntax
    public class ResourceLocationMap : IResourceLocator

    Constructors

    Name Description
    ResourceLocationMap(String, IList<ResourceLocationData>)

    Construct a new ResourceLocationMap object with a list of locations.

    ResourceLocationMap(String, Int32)

    Construct a new ResourceLocationMap object.

    Properties

    Name Description
    Keys

    The keys available in this locator.

    Locations

    The mapping of key to location lists.

    LocatorId

    Stores the resource locator id.

    Methods

    Name Description
    Add(Object, IList<IResourceLocation>)

    Add a list of locations.

    Add(Object, IResourceLocation)

    Add a new location.

    Locate(Object, Type, out IList<IResourceLocation>)

    Locate all of the locations that match the given key.

    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023