docs.unity3d.com
    Show / Hide Table of Contents

    Class ResourceLocationData

    Serializable location data. This is used for the locations of the content catalogs.

    Inheritance
    Object
    ResourceLocationData
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.AddressableAssets.ResourceLocators
    Syntax
    [Serializable]
    public class ResourceLocationData

    Constructors

    Name Description
    ResourceLocationData(String[], String, Type, Type, String[])

    Construct a new ResourceLocationData object.

    Properties

    Name Description
    Data

    The optional arbitrary data stored along with location

    Dependencies

    The collection of dependencies for this location.

    InternalId

    The internal id.

    Keys

    The collection of keys for this location.

    Provider

    The provider id.

    ResourceType

    The type of the resource for the location.

    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023