docs.unity3d.com
    Show / Hide Table of Contents

    Method LoadSceneAsync

    LoadSceneAsync(LoadSceneMode, Boolean, Int32)

    Loads the reference as a scene. This cannot be used a second time until the first load is unloaded. If you wish to call load multiple times on an AssetReference, use Addressables.LoadSceneAsync() and pass your AssetReference in as the key. See the Loading Addressable Assets documentation for more details.

    Declaration
    public virtual AsyncOperationHandle<SceneInstance> LoadSceneAsync(LoadSceneMode loadMode = LoadSceneMode.Single, bool activateOnLoad = true, int priority = 100)
    Parameters
    Type Name Description
    LoadSceneMode loadMode

    Scene load mode.

    Boolean activateOnLoad

    If false, the scene will load but not activate (for background loading). The SceneInstance returned has an Activate() method that can be called to do this at a later point.

    Int32 priority

    Async operation priority for scene loading.

    Returns
    Type Description
    AsyncOperationHandle<SceneInstance>

    The operation handle for the request if there is not a valid cached operation, otherwise return default operation

    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023