docs.unity3d.com
    Show / Hide Table of Contents

    Class BuildLayout.SubFile

    Data store for resource files generated by the build pipeline and referenced by a main File

    Inheritance
    Object
    BuildLayout.SubFile
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEditor.AddressableAssets.Build.Layout
    Syntax
    [Serializable]
    public class SubFile

    Fields

    Name Description
    IsSerializedFile

    If the main File is a serialized file, this will be true.

    Name

    The name of the sub-file

    Size

    The size of the sub-file, in bytes

    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023