docs.unity3d.com
    Show / Hide Table of Contents

    Namespace UnityEditor.AddressableAssets.Build.DataBuilders

    Classes

    AddressableAssetsBuildContext

    Simple context object for passing data through SBP, between different sections of Addressables code.

    AddressableAssetsBundleBuildParameters

    Custom bundle parameter container that provides custom compression settings per bundle.

    BuildScriptBase

    Base class for build script assets

    BuildScriptFastMode

    Only saves the guid of the settings asset to PlayerPrefs. All catalog data is generated directly from the settings as needed.

    BuildScriptPackedMode

    Build scripts used for player builds and running with bundles in the editor.

    BuildScriptPackedPlayMode

    Uses data built by BuildScriptPacked class. This script just sets up the correct variables and runs.

    BuildScriptVirtualMode

    Build script for creating virtual asset bundle dat for running in the editor.

    Interfaces

    IAddressableAssetsBuildContext

    Interface for any Addressables specific context objects to be used in the Scriptable Build Pipeline context store

    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023