docs.unity3d.com
    Show / Hide Table of Contents

    Class CachedAssetState

    The Cached Asset State of an Addressable Asset.

    Inheritance
    Object
    CachedAssetState
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEditor.AddressableAssets.Build
    Syntax
    [Serializable]
    public class CachedAssetState : IEquatable<CachedAssetState>

    Fields

    Name Description
    asset

    The Asset State.

    bundleFileId

    The name of the cached asset states bundle file.

    data

    The cached asset state data.

    dependencies

    The Asset State of all dependencies.

    groupGuid

    The guid for the group the cached asset state belongs to.

    Methods

    Name Description
    Equals(CachedAssetState)

    Checks if one cached asset state is equal to another given the asset state and dependency state.

    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023