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    Class BuildUtility

    Utility class for the Addressables Build Content process.

    Inheritance
    Object
    BuildUtility
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEditor.AddressableAssets.Build
    Syntax
    public class BuildUtility

    Methods

    Name Description
    CheckModifiedScenesAndAskToSave()

    Used during the build to check for unsaved scenes and provide a user popup if there are any.

    GetNameWithHashNaming(BundledAssetGroupSchema.BundleNamingStyle, String, String)

    Creates a new bundle name using its hash and a given naming style.

    IsEditorAssembly(Assembly)

    Determines if the given assembly is an editor assembly.

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    Generated by DocFX on 18 October 2023