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    Field AssetToFiles

    Mapping of an asset to all the serialized files needed to load it. The first entry is the file that contains the asset itself.

    Namespace: UnityEditor.AddressableAssets.Build.BuildPipelineTasks
    Syntax
    public Dictionary<GUID, List<string>> AssetToFiles
    Returns
    Type Description
    Dictionary<UnityEditor.GUID, List<String>>
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