Field AssetToFiles
Mapping of an asset to all the serialized files needed to load it. The first entry is the file that contains the asset itself.
Namespace: UnityEditor.AddressableAssets.Build.BuildPipelineTasks
Syntax
public Dictionary<GUID, List<string>> AssetToFiles
Returns
Type | Description |
---|---|
Dictionary<UnityEditor.GUID, List<String>> |