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    Class AddHashToBundleNameTask

    The BuildTask used to append the asset hash to the internal bundle name.

    Inheritance
    Object
    AddHashToBundleNameTask
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEditor.AddressableAssets.Build.BuildPipelineTasks
    Syntax
    public class AddHashToBundleNameTask : IBuildTask

    Properties

    Name Description
    Version

    The task version.

    Methods

    Name Description
    Run()

    Runs the AddHashToBundleNameTask.

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    Generated by DocFX on 18 October 2023