Struct SceneInstance
Wrapper for scenes. This is used to allow access to the AsyncOperation and delayed activation.
Namespace: UnityEngine.ResourceManagement.ResourceProviders
Syntax
public struct SceneInstance
Properties
Scene
The scene instance.
Declaration
public Scene Scene { get; }
Property Value
Type | Description |
---|---|
Scene |
Methods
Activate()
Activate the scene via the AsyncOperation.
Declaration
public void Activate()
Equals(Object)
Declaration
public override bool Equals(object obj)
Parameters
Type | Name | Description |
---|---|---|
System.Object | obj |
Returns
Type | Description |
---|---|
System.Boolean |
Overrides
System.ValueType.Equals(System.Object)
GetHashCode()
Declaration
public override int GetHashCode()
Returns
Type | Description |
---|---|
System.Int32 |
Overrides
System.ValueType.GetHashCode()