Struct ObjectInitializationData
Contains data used to construct and initialize objects at runtime.
Inherited Members
Namespace: UnityEngine.ResourceManagement.Util
Assembly: Unity.ResourceManager.dll
Syntax
[Serializable]
public struct ObjectInitializationData
Properties
| Name | Description |
|---|---|
| Data | String representation of the data that will be passed to the IInitializableObject.Initialize method of the created object. This is usually a JSON string of the serialized data object. |
| Id | The object id. |
| ObjectType | The object type that will be created. |
Methods
| Name | Description |
|---|---|
| CreateInstance<TObject>(string) | Create an instance of the defined object. Initialize will be called on it with the id and data if it implements the IInitializableObject interface. |
| CreateSerializedInitializationData(Type, string, object) | Construct a serialized data for the object. |
| CreateSerializedInitializationData<T>(string, object) | Construct a serialized data for the object. |
| GetAsyncInitHandle(ResourceManager, string) | Create an instance of the defined object. This will get the AsyncOperationHandle for the async Initialization operation if the object implements the IInitializableObject interface. |
| GetRuntimeTypes() | Get the set of runtime types need to deserialized this object. This is used to ensure that types are not stripped from player builds. |
| ToString() | Converts information about the initialization data to a formatted string. |