Class ResourceLocationMap
Simple implementation of an IResourceLocator
Namespace: UnityEngine.AddressableAssets.ResourceLocators
Syntax
public class ResourceLocationMap : object, IResourceLocator
Constructors
Name | Description |
---|---|
ResourceLocationMap(String, IList<ResourceLocationData>) | Construct a new ResourceLocationMap object with a list of locations. |
ResourceLocationMap(String, Int32) | Construct a new ResourceLocationMap object. |
Properties
Name | Description |
---|---|
Keys | The keys available in this locator. |
Locations | The mapping of key to location lists. |
LocatorId | Stores the resource locator id. |
Methods
Name | Description |
---|---|
Add(Object, IList<IResourceLocation>) | Add a list of locations. |
Add(Object, IResourceLocation) | Add a new location. |
Locate(Object, Type, out IList<IResourceLocation>) | Locate all of the locations that match the given key. |